Only one whose heart shines with the light of true faith in Harad can become a paladin.
These valiant fighters are trained for battle, and moreover, have knowledge of healing. Also, their presence in the battlefield may help allies who are healers, due to their ability to multiply healing powers. Paladins use their various skills to inflict severe losses among enemies ranks.
Causes increased physical damage to the target. If the target is under the "Fetters of justice" spell, they get additional magic damage during this time.
Fetters of justice
Basic
Increased by skill study
Blind all the enemies, in a certain radius, around the paladin. They cannot move or use their skills, and their damage is reduced.
Light aura
Basic
TBA
18
30 s
Increases the healing effects from other skills. Affects all allies in a party, inside a certain radius.
Persuasion
Basic
5 yards
7
8 s
Attracts the target's attention, and makes the hostile monster attack you. The enemy character only loses his target. The time of the skill effect increases with its level of skill study.
Heavenly light
Basic
4 yards
Instantly restores some of the characters health points, or his ally's, using magic power.
Illumination
Expert
TBA
12
14 s
Makes all enemies in the radius of Illumination effect to attack the paladin. All enemies get magic damage from the skill.
Harads banner
Expert
4 yards
30
40 s
Sets a banner on a battle field. The banner deals damage to all enemies within a certian radius. The banner increases physical & magical damage inside its effective area.
Sun seal
Expert
Melee
20
30 s
Attack causes magic damage and marks the enemy with a label. All the attacks against the enemy bearing such a label will restore health.
Harad's Call
Expert
4 yards
20
30 s
Paladin instantly moves over a battlefield and causes damage to all enemies in a small radius. With some chance, opponents can be stunned.
Repellent Strike
Expert
Melee
18
20 s
Paladin causes damage with a shield, repels the enemy a few yards away and stuns the target. Damage increases with the development of the skill. You need to take a shield to use this skill.
Sacred Shield
Expert
3 yards
20
40 s
Surrounds itself or its ally with a powerful barrier that absorbs a fixed amount of damage. As the skill develops, the amount of damage that the shield can withstand increases.
When the skill is developed to level 4 and when the skill is applied to an ally, a paladin also receives a protective barrier.
Light Defense
Expert
1 area
24
90 s
Increases physical and magic defense of all the group members by 10% for 30 sec. The power and time of the effect increase with the skill level.
Chosen Mages spend a lot of time in search of elemental entities and magic arches. Mages act quickly and resolutely on the battlefield, they reduce enemies to ashes and bring huge stones down upon their heads. Sometimes it seems that mages are unbeatable, as they are able to surround themselves with magic shields, and in moments of extreme danger, throw back assailents and disappear by teleporting.
Releases a fire ball, dealing increased magic damage to the target.
Time warp
Active
5 yards
The Mage moves to the specified point, dealing magic damage to all the enemies inside a small area.
Stone shatters
Active
TBA
Mage raises stone shatters into the air. The Mage deals magic damage to all the enemies inside a certain radius surrounding him.
Illusory chains
Active
TBA
The Mage pushes all the enemies who surround him in a small radius, away. The Pushed away enemy is bound with illusory chains to the ground and can't move for some time. The Distance of the push and time of the chain effect increases with the level of skill study.
Sun armor
Active
TBA
Increases the character's resistance to magice damage for some time.
Blazing ground
Expert
5 yards
Ground in a specified area starts blazing. All enemies inside the area suffer from constant magic damage during the time of the skill effect
Ethereal barrier
Expert
Passive
After every few attacks, the mage moves into another dimension. It allows to avoid any attack.
Dragon eye
Expert
Active
Increases the attack speed of your character and increases accuracy of attacks for some time. For each strike, the character restores a little bit of energy.
Priests have chosen the path of mercy. They take their magic power from the hands of Harad himself. As skilful healers, they can quickly restore the life powers of allies who have suffered even the most deadly wounds. Sunlight helps the Priests dissipate the Darkness, and by weakening the enemies, they bring their defeat closer. In moments of extreme danger, the Priest can bring Harad's tears down upon the heads of enemies who dare challenge the good.
Harad's fiery tears fall on the specified enemy, dealing magic damage. If the priest or his party members are attacked by enemies, there is a chance that the tears will fall upon them as well.
Word power
Active
4 yards
Puts a curse on a specific enemy. If the target uses a skill which requires energy consumption, then he will additionally lose a percentage of his maximum energy. The amount of energy lost by the enemy, and it's duration, increases with the level of skill study.
Armistice
Active
4 yards
Under this skill, the target enemy can't attack the priest, and the priest can't attack the target. However, the other target's opponents start to deal increased damage to it.
Holy shield
active
4 yards
This shield provides a strong cover around the character, or the ally. Which consumes a certain amount of damage. The Consumed damage effected by the shield increases with level of skill study.
Healing touch
Active
4 yards
Instantly restores some amount of the character's, or the ally's health points, using magic power.
Valor Aura
Expert
Not available
Priest creates an aura which increases physical and magic power. It affects to all allies in party inside a certain radius
Elusive threat
Expert
4 yards
Casts a spell which reduces the enemy's health & energy whilst the enemy is moving.
Payback
Expert
5Â yards
Causes magic damage to the target. If the enemy has fewer health points than 20% of the maximum amount, the attack causes double damage.
Seekers are young and bold outlaws with plenty of opportunities opened to them after the war has begun.
Who would like to tend sheep or turn up the soil when you can find fame and gold in faraway lands? Each Seeker is ready to go to the other end of the world and face any danger. Grey-haired paladins shake their heads when looking at new generation, but even they admit that Seekers have no peers among adventurers. And every veteran will envy their skills with weapons!
Blow that causes increased physical damage to the enemy.
Harad's Shield
Basic
N/A
Deals the positive effect "Protective field" to a character for some time. The protective shield absorbs a certain amount of incoming damage. In addition, it increases the physical strength of a character for some time.
Inspiration
Basic
Melee
Increases the character's parameter "Penetration" for some time.
Disappearance
Basic
N/A
Makes the character invisible for opponents and increases the character's speed for some time.
Exacerbation
Basic
N/A
Increases the damage done by auto attacks of the character for the duration of the skill, each auto attack reduces the opponent's speed for some time. Skill with a constant energy consumption.
Dangerous Blow
Expert
Melee
20
13 s
Blow that deals physical damage to the enemy. Additionally deals the negative effect "Bleeding" to the enemy for some time if a skill was used to deal the critical blow. Opponent receives periodic physical damage; you can apply multiple effects to a single opponent.
Sun Nets
Expert
Melee
16
16 s
Blow that deals the negative effect "Sleep" to the enemy for some time. The opponent cannot move or apply skills, damaging the target obviates the effect. Character can use the skill "Disappearance" in battle against one opponent if the "Sleep" was applied against the enemy.
Solar Power
Expert
N/A
5 in 2 seconds
10 s
Increases the chance of dealing a critical blow against the opponent and the damage dealt by the critical blow for the duration of the skill. While the skill is in effect, there is an increased incoming damage against the character.%n%nSkill with a constant energy consumption.
Splitting Blow
Expert
Melee
22
14 s
Blow that reduces the enemy's speed and deals the negative effect "Bleeding" against him for some time. Opponent receives periodic physical damage; you can apply multiple effects to a single opponent.
Attraction
Expert
4 yards
18
25 s
Moves the selected enemy towards the character, immobilizes the enemy and increases any incoming damage against him for some time.
Blade Dancers are masters of swordcraft. They use swords made of light elven steel. Two blades in an elf's hands become obedient, deadly weapons both in attack and defense. Elven swordsmen are able to stop enemies because they can temporarily deprive aggressors of their magic skills and reduce the damage they deal.
An impetious attack with a weapon, dealing heightened physical damage. The strength of the damage increases with the level of skill study.
Aggression
Active
5 yards
Attract the target's attention, forcing a hostile monster to attack. Enemy character only loses his target. The time of this skill effect increases with the level of skill study.
Parry
Active
N/A
Chance to parry melee attacks increases.
Sap
Active
Melee attack
Sapped header causes reduction of enemy's damage and attack speed.
Hamstring
Active
2 yards
A blow cripples the enemy, immobilizing them for some time. The enemy loses their ability to use skills.
Rush
Expert
7 yards
Blade Dancer rushes to specified area and, with some chance, stuns enemies inside this area. All enemies the Blade Dancer meets during the rush, will attack him during some time.
Magic transformation
Expert
NA
Your character is surrounded by a shield which consumes a certain amount of damage dealt
Sonic boom
Expert
3 yards
A Quick sweep of two weapons that creates a strong sound wave, causing damage to the opponents and enemies located nearby.
Fast as wind, Rangers have perfectly mastered using the bow and arbalests. Elven archers have great dexterity and can evade enemies attacks while sending arrows back. Rangers can also use traps and enchanted arrows to keep enemies at a distance.
The Sorcerers of the firstborn have learned the very essence of natural magic. They use their knowledge for curing the wounded and give support to allies in the battlefield. In case of danger, these druids can retard the enemies movements with plant roots or swarms of aggressive insects, and they can bring lightning down upon their heads.
For a period of time, the health of the character, or his ally, will gradually be restored, using magic power.
Barkskin
Active
4 yards
The Character's skin becomes tougher, reducing the damage taken from any attack.
Entangling roots
Active
5 yards
The plant roots entangle the opponent, holding them in place for some time.
Insect swarm
Active
5 yards
A Swarm of insects is released on the enemy. The Insects deal magic damage over a period of time, reducing the enemy's speed for the duration.
Forest song
Expert
Not available
All enemies in the radius of Forest Song effect, with some chance, may fall asleep. Once they get any damage the effect disappears.
Tornado
Expert
5 yards
Causes a small tornado and pulls enemies into the center of the tornado.
Secret link
Expert
5 yards
Magic power connects you with the ally in your group and restores health points for a character with fewer life points. The speed of health recovery increases with the development of the skill.
Wardens spend days meditating and performin military exercises. Zealously serving Nuadu, they chose the path of defenders of all living things. They take the hit without any hesitation and they can fight against multiple opponents, skillfully repelling all attack. Elven warriors are equally confident wearing both light and heavy armor, and are skillful masters of melee weapon, whether they are spears, swords or axes.
Blow that deals increased physical damage to an opponent. As the skill develops, the damage dealt from the skill increases. Damage amount also depends on the character's physical power and their level.
Wave of aggression
Basic
5 yards
9
7 s
Applies the effect "Aggression" to the enemy for 5 sec. Enemy character or monster lose the current attack target, the monster also starts attacking the character and holds its attention on them. Every time the skill is used, a character gets a buff for 25 sec, when three buffs are received, the character restores 4% of the maximum health. As the skill develops, the power of the effect, its duration and amount of restored health increase.
Guard's spirit
Basic
14
25 s
Applies a buff to the character for 15 sec. that counts the damage dealt by the character from any attacks. After the buff expires, the positive effect "Protective field" is applied to the character for 6 sec. The protective field absorbs 30% of the damage dealt when the buff was in effect. As the skill develops, the power of the effect and its duration also increase.
Shocking blow
Basic
Melee
12
14 s
Blow that applies the negative effect "Stun" to the enemy for 2 sec. The opponent cannot move or apply skills, damaging the target does not obviate the effect. As the skill develops, the effect duration time increases.
Punishment
Basic
Melee
13
15 s
Blow that reduces the opponent's "Accuracy" parameter to zero for the next 1 attacks or for 3 sec. As the skill develops, the number of attacks and effect duration time increase.
Guard's fury
Expert
14
14 s
Applies the effect "Aggression" to all enemies within a few yards from the character and reduces their physical and magical power for some time.
Fortification
Expert
5 + 6 in 4 sec.
8 s
Reduces all incoming damage against the character while the skill is in effect. Skill with constant energy consumption.
Powerful lunge
Expert
Melee
18
13 s
Blow that deals physical damage to the target and a specific percentage of this damage to all enemies within a few yards from the target.
Unit master
Expert
Restores a certain percentage of the character's maximum health when blocking an attack.
Shield throw
Expert
3 yards
18
14 s
Shield throw that deals physical damage to an enemy and reduces his physical defense for some time.
Barbarians are truly masters of close combat, and they fully rely on physical power. Most of their battle skills are based on the use of such arms as swords and axes, which are familiar to Barbarians. Barbarians can break through enemies ranks with one blistering lunge and temporary weaken their attack.
A Strike that deals heightened damage to the enemy. The Strength of damage increases with the level of the skill study. Causes physical damage.
Roar
Active
TBA
A Frightening roar that reduces the power of incoming attacks.
Taunt
Active
5 yards
Attracts the target's attention, forcing a hostile monster to attack. Enemy character only loses his target. The time of this skill effect increases with the level of skill study.
Chop
Active
Melee attack
Causes target to bleed, resulting in physical damage for some time. Can be used multiple times against one enemy.
Charge
Active
5 yards
Character instantly rushes to the enemy from a distance of more than two yards, and with a strong blow may stun the target. The likelihood of stunning the target increases with the level of skill study.
Warcry
Expert
NA
Makes all enemies in the radius of Warcry effect to attack the barbarian. The barbarian's physical and magic defense increases while the skill active.
Combat fury
Expert
NA
Improves your hero's attack & restores some of the characters health points.
Shield strike
Expert
Active
Shield strike that can knock the enemy senseless. The amount of damage increases with the development of the skill.
Rogues are fast, tricky fighters. They prefer light weapons and leather armor that does not restrict their movements. They won't hesitate to use dirty tricks to reach their goals, and they may even become fully invisible. Rogues are able to deal a huge amount of damage to all enemies in short time.
This lowers the accuracy of the enemy's attack for some of the hits to follow. The amount of the hits depends on the level of skill study.
Merciless strike
Active
Melee attack
A Furious attack with a weapon, dealing heightened physical damage. The strength of damage increases with the level of skill study.
Dodging
Active
N/A
Rogue gets increased chance of dodging any attack.
Gouge
Active
Melee attack
Incapacitating the opponent for some time. Any action towards the incapacitated target will stop this effect. In a fight with one opponent, while the effect lasts, the "stealth" skill can be used.
Stealth
Active
N/A
Allows the character to move in quiet mode if not already in battle. Any attack made in stealth deals increased damage.
Elusive jump
Expert
5 yards
Rogue rushes to enemy dealing physical damage.
Flurry of steel
Expert
5 yards
Ability to throw a knife at your enemy which will deal some physical damage.
Poisonous blades
Expert
Active
Puts poison on the weapons. Poisons the target during any attack and causes damage for a limited amount of time.
Shamans are the glorified sorcerers of the mountain clans. They use their staffs to cast devastatingly powerful spells. The secret knowledge of the shamans is used to help allies, as well as obtain great power. Mountain sorcerers can strike enemies with lightning or even cause an earthquake.
Only hate has the power to inspire a person to choose the knight's path. He is taught precisely how to take his enemies lives. The dark charm of Garaan's curse protects the knight from death during battles by absorbing the damage enemies inflict while also turning opponents wrath against themselves. These ferocious legion warriors can deprive an enemy of his mind with their deadly embrace.
This is a blow which deals increased physical damage. The strength of damage increases with each level of skill study.
Exhalation of darkness
Active
TBA
This bewitches the hero's weapon in order to deal increased magic damage during the next common attack. The target will be stunned for a few seconds.
Provocation
Active
5 yards
Attracts the target's attention, making the monster attack the character. The Enemy character only loses his target. The time of the skill effect increases with each level of skill study.
Threads of darkness
Active
5 yards
This moves the chosen enemy close to the deathknight. The enemy will be suppressed, suffering from increased damage from any attacks during this time.
Dark shield
Active
N/A
With some chance, this allows the deathknight to ignore some of the damage received in accordance with his armor. The chance of successful skill usage increases with each level of skill study.
Death call
Expert
NA
Makes all enemies in the radius of Death Call effect to attack the Death Knight. Enemies nearby the Death Knight get magic damage constantly during the skill effect.
Steel hurricane
Expert
A Strike that deals damage to all enemies within a one yard radius
Saturation
Expert
Active
Greatly increases health regeneration of your character. When you use it, you will spend % of your current health.
Warlocks are legion sorcerers whose names inspire fear even in the hearts of veterans. When the warlocks achieved incredible heights in using the forbidden dark magic given by Garaan, they put their knowledge in the service of the forsaken army. Black sorcerers spread terror and panic in the enemy lines by confusing them and sapping their strength.
Warlock releases an arrow, using black magic. The arrow strikes the target and deals magical damage.
Life exhaust
Active
4 yards
Extracts life power from an enemy, dealing magic damage during this time. The warlock restores his health by a percentage from the caused damage. The damage and health restoration increases with each level of skill study.
Dark circle
Active
5 yards
With the help of black magic, this creates an impassable barrier around the pointed area. If the enemy does cross the barrier line, he loses his senses and cannot attack or move for some time.
Plash of darkness
Active
5 yards
Infects the ground, inside the pointed area, using black magic. All enemies, inside this area, get continual magic damage during the time of the skill effect.
Fear
Active
4 yards
Warlock frightens an enemy, making him run in fear for some time. Dealing damage to the effected target may stop the skill effect.
Bloody tribute
Expert
5 yards
Warlock curses an enemy, which will be getting damage periodically. If the enemy uses a skill he will loose additional energy. The skill ends after its duration time, or after target uses any skill.
Shadow sphere
Expert
5 yards
Creates a charge of shadows which deals damage proportional to your current energy amount. The more energy you have, the greater damage dealt
Hex
Expert
5 yards
Causes damage for a certain period of time, and at the end of the debuff, the target recieves the effect of silence for a short time.
For many centuries, the necromancers turned their black skills into weapons of revenge on all living things. The Necromancers poisen the enemy's blood with ptomaine, thus weakening their will to live. The Necromancers protect their allies with firm shields made of bone. Also, they are able to restore the power of their satellites with help of ancient seals. Often, the necromancers give up some of their dead blood to fulfill spells without spending magic energy.
The character hits the target with a poisenous substance and deals magic damage. If the target has already been under the "deathly eye" skill twice, his body will be poisened and he will suffer from magic damage for some time.
Deathly eye
Active
5 yards
Reduces the target's maximum health by a small percentage. The skill can be used twice on one target, during a moment of time. The percentage of reduced health increases with each level of skill study.
Nightmares
Active
4 yards
Lulls the enemy to sleep for some time. While the target is having nightmares, it cannot regenerate it's health or energy. If the target gets damaged, it will wake up.
Bone shield
Active
4 yards
This shield provides a strong cover around the character, or an ally, and consumes certain damage. Necromancers spends a percentage of his maximum health every time he uses the skill. The consumed damage affected by the shield increases each level of skill study.
Ancient seal
Active
4 yards
Instantly restores an amount of the character's, or ally's health points, using magic power. Necromancers spends a percentage from his maximum health each time he uses the skill.
Fateful connection
Expert
5 yards
Connects all enemies inside specified area with magic threads.
A part of damage dealt to one of them is transferred to others.
Poisonous shield
Expert
5 yards
Casts a poisonous shield on the hero or an ally. The shield deals damage to all enemies within a certain area around the character
Infection
Expert
5 yards
Passes a dangerous infection onto the enemy. If the enemy dies during the debuff, the infection will be released and will cause damage to the surrounding enemies.